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Description

EduLab aims to transfer to schools the concept of an open, live laboratory, where the teaching, students and family community of the school becomes involved in innovation to improve education.

It intends working both in the school and extracurricular environment, introducing methods and tools with which Citilab has worked in recent years. Learning by projects, acquiring knowledge as it is needed, constructing and working in a collaborative manner with a range of knowledge.

The project, therefore aims to develop programming education as a transversal language to understand and interact with technology, and to develop critical and creative thought in schools. In the same way that language and mathematics have helped to understand today’s world, programming is essential knowledge to understand today’s world and tomorrow’s. It does not mean that everyone has to become a programmer, or to do it only in the computer room, it is more a question of managing programming -complemented with robotics and other technologies, such as 3D printing- in a transversal way to all fields of knowledge of the school.

Initially, the project has a local and prototype orientation, with the intention of extending this influence to all the educational community. Work is done with models related to schools, teacher-training, design in conjunction with the school, in order to co-create contents, areas, methodologies and tools.

Objectives

The main goal of the project is to develop teaching in programming as a transversal language, in order to understand and interact with technology. It also aims to develop critical and creative thought, both in formal and non-formal areas.

Edulab therefore wants to have an impact on education, by applying methodologies of open, live laboratories, thereby incorporating computing thought to classrooms at all stages of school education. To do this, it is intended to create contents, areas and collaborations, which incorporate these methodologies and tools facilitated at school,collaborating with educators, students, families and institutions.

Results

During the first stage of the project, work has been done basically with a Primary and Infant Education school of Cornellà de Llobregat, the Almeda school. Initial contacts have also been made with secondary education schools of Cornellà, with different levels of collaboration and with training as their first requirements.

Citilab has also carried out the first training programme for leisure monitors within the project BitBot, which enables working on the initial approach to informal or free-time environments.

The project has initially focused on interaction, joint design and first actions within the school environment. Work has been done on the short-term approach and the scope of interventions in different training cycles, with school administration, teaching staff and students.

CEIP Dolors Almeda (Primary School)

  • Design and construction of 6 robots to work with preschool children aged 3 to 5. The robots are personalized by lower primary school pupils and maintenance is done by higher primary school pupils. Robots can be dismantled and be applied to lower and higher primary education for robotic activities.
  • Joint design and applications of versions of theprogramming tool by blocks, Snap!, for the Lower and Middle Cycle.
  • Working on noise in the classroom. It will be studied how to improve noise in the classroom, by designing and constructing a device that can be displayed.
  • Improvement in reading speed. A set of applications will be designed and applied with teachers and pupils, which help to practice to improve reading speed.

Institut de Cornellà (Cornellà Secondary School)

  • Construction of the Leonardo da Vinci Catapult invention, incorporating current technology and giving it a practical sense.
  • Project for the Global Scholars competition. Gamified waste paper baskets to encourage waste collection and recycling.

Participants

The target public of Edulab is the whole education community. The aim is to work initially with local prototypes to later have an impact on the education system in a more global way. The intention is to start with Primary Education, to them continue with Secondary Education and finally explore non-formal education.

In an intensive computer and data world, learning to think in a computing way has become a need of the new paradigm. Paradoxically, computer science and creative technology education is now in its initial phase, and must be reinforced.

With the collaboration of

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